Posts Tagged ‘Collaboration’

Grasshopper Canvas with Kinect Interaction: Part 3

Grasshopper Canvas with Kinect Interaction: Part 3

This post – part of a series of 3 posts on the Kinect Multitouch Interaction – is a detailed technical walkthrough of the code we implemented to support touch from depth. The downloadable code that this post refers to is in Part 2 in the series. This post is meant to serve as a foundational primer for the major modules of the code that build up the touch-from-depth interaction.


Grasshopper Canvas with Kinect Interaction: Part 2

Grasshopper Canvas with Kinect Interaction: Part 2

Over the past year, we’ve made the Microsoft Kinect sense touch – and in turn, gestures – which we then used to control the Grasshopper canvas via keyboard and mouse events. We’ve had a lot of fun building Kinect Multitouch Interactions but – being an architecture firm – we can only spend so much time developing the code. We think we’ve created a solid foundation and would like to share with the broader community to use, modify, and extend. Obviously, Grasshopper is only one possible application and we’d love to see what others could do. In the spirit of openness, we’re providing the complete source.


Grasshopper Canvas with Kinect Interaction: Part 1

Grasshopper Canvas with Kinect Interaction: Part 1

In a previous post, we elaborated on how more real estate for the Grasshopper Canvas can be beneficial and usable with Wiimote interaction. Since then, we have been toying around with the Microsoft Kinect (more so after the release of the beta version of the Kinect SDK for the PC), looking to identify a more [...]


Grasshopper Canvas Real Estate

Grasshopper Canvas Real Estate

Grasshopper needs more real estate. We’ve been addressing this problem by moving our Grasshopper definitions to a table-top display, tracking an IR LED light pen for interaction on the canvas. The canvas can take up the entire table-top while the linked geometry can be projected on a nearby wall. We’ve only begun setting up the equipment, but our early tests are promising.


Grasshopper to ANSYS

Grasshopper to ANSYS

If you’ve played with Grasshopper then you know how much fun it can be to throw the sliders back and forth and watch your geometry change.  What if you wanted to get analysis data for everyone of those iterations?  Parametric modeling eases the task of generating multiple iterations, but it can be a bit laborious [...]


Mark Reddington at the UW’s CBE

Mark Reddington at the UW's CBE

Last month, Mark Reddington, FAIA, discussed his work as a partner at LMN. Mark spoke in detail about Vancouver Convention Centre West – which served as the media center for the 2010 Winter Olympics – LMN’s history on the UW campus, building PACCAR Hall, home to the Foster School of Business, as well as the Paul G. Allen Center for Computer Science & Engineering. Mark stressed the collaborative aspects of LMN’s work: “Making places and making buildings in not simply an individual effort, but something we all do together…”