Tech Studio Staff
Scott grew up making things with computers and the tools in his father’s woodshop. More recently he has focused on the use of parametric modeling, digital fabrication, and simulation analysis and the potential for these tools to strengthen a designer’s intuition while also increasing the designer’s flexibility to respond to change. Scott holds an undergraduate degree in Psychology from the University of Maryland Baltimore County, a Masters of Architecture and a Masters of Science in Design Computing from the University of Washington.
Erick’s main focus is on design technology in conversation with architectural theory and process. He is passionate about parametric modeling, believing in its ability to vastly improve the profession while encouraging the public’s accessibility to design and fabrication. Erick studied as an undergraduate at the University of Pennsylvania where he majored in Architecture. He continued his studies at UPenn and graduated with a Masters of Architecture in 2010. Erick has previously worked with HKS, Situ Studio, and the TC Chan Center for Building Simulation Studies.
Tim’s fascination with technology began when he got his first computer as a child. He quickly realized the power behind being able to make a computer reliably do what he wanted. Since then, he has continued to leverage computers and other technology in design by way of parametric modeling and scripting. His focus has been on making software easier to use by way of automating tasks and working on getting different platforms to work together in ways that suit our workflows.
Michael has a formal background in architecture but his primary focus has mainly been on architectural visualization. He strives to create great images that are able to tell stories and evoke emotional responses. Believing that 3D visualization is a crucial step in the design process, he is passionate about making images that are as unique as the projects themselves. Michael received his Bachelor of Architecture from the Illinois Institute of Technology in 2009. He cofounded Object31, an Architectural Visualization firm, and previously worked at Murphy / Jahn, and Weber Thompson.
Dan’s primary interest is fostering emerging interfaces and design processes which lead to insight. With a background in research science, interaction design, and computer graphics, he is equally comfortable amongst engineers as artists. Dan holds undergraduate degrees in Philosophy and Cognitive Science from Brown University and a Masters in Design Computing from the University of Washington. Dan came to LMN from ARToolworks, where he was a user-experience designer working on Augmented Reality applications. Before becoming interested in architectural design, he was a member of the Virtual Environment Navigation Lab, the Human Interface Technology Lab, and the Design Machine Group. Dan co-founded LMNts in 2009 and managed the eclectic array of “Special Operations” before moving to Robert McNeel and Associates, the makers of Rhino. Dan can be found at http://db-rep.net.
Viswa has a background in Computer Vision, Electronics Design and Machine Intelligence with interests in Computer Graphics, User Interfaces and Sustainable Design. Viswa holds an undergraduate degree in Electrical Engineering from the University of Madras with engineering experience gained while working at Broadcom Corporation, Advanced Micro Devices and Soliton Technologies. He was a graduate student at the University of Washington (MS Architecture in Design Computing) where he applied concepts of HDR imaging to the development of novel lighting simulations tools. While at LMNts, he worked on image-based motion tracking (using Kinect) and gesture-based visual programming. He is currently a Senior Systems Engineer at Qualcomm where he works on mobile chips and smartphone cameras.