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Here’s a demonstration for creating quick diagrammatic animations for programming masses. Rather than creating path curves for all of these boxes, Grasshopper is used to array the masses based on a given sorting parameter (volume, height, type, final mass). Once these fixed states are defined, the Transformer component takes care of the animations between.
We created a user object to assist in animating complex transformations in Grasshopper.
We enjoy sharing the research and ideas we’re exploring on this blog, but we’ve been trying to find other opportunities to share the things we’re interested in, especially with people who are not necessarily computational designers. Early in the summer, we approached the committee in charge of the Seattle Design Festival and asked if we could contribute something to the September event, though at the time we weren’t quite sure what that something was. After a few months of brainstorming, painting, cutting, and hammering we were able to successfully install our Octahedron Pavilion in Pioneer Square for the weekend. It was a great event and the weather cooperated for the most part.
Back in July, Erick Katzenstein presented at Diva Day, a daylighting simulation forum held at Thornton Tomasetti’s office in New York. The day hosted a wide range of great presentations from academics and professionals, all of which are now posted on Diva4Rhino’s website.
We’re currently assisting David T. Bradley at Vassar College with his research into acoustic scattering and will be sharing some of the process and results of that research here on our blog. This collaboration came about after David saw some of the visualizations (1,2) we were producing in an effort for us to better understand how diffusive geometry might perform by simulating the behavior of sound with ray-tracing.
Stephen Van Dyck of LMN Architects and Jonatan Schumacher of Thornton Tomasetti recently presented an ongoing research project focusing on connecting practice through a more integrated workflow.
We recently checked out the MSAFluids library for Processing, a fluid simulation engine based on Navier-Stokes equations. This is modeled off of Jos Stam’s algorithms which are used for gaming and animations. Not physically accurate, but visually awesome.
We’ve started exploring ways of casting some of the pieces that we previously showed in the post on Acoustic Reflection Patterns and thought we’d share what’s been done so far. The diffusive […]
Erick is teaching a course on Grasshopper at Makerhaus this April and May. The course will be a general introduction to Grasshopper with a focus on fabrication.
The mockup for the Lobby Feature Wall of the Tobin Center for the Performing Arts is under construction. This post shares some images and a bit about the process that got us to this point.