Archive for December, 2011
This post – part of a series of 3 posts on the Kinect Multitouch Interaction – is a detailed technical walkthrough of the code we implemented to support touch from depth. The downloadable code that this post refers to is in Part 2 in the series. This post is meant to serve as a foundational primer for the major modules of the code that build up the touch-from-depth interaction.
Over the past year, we’ve made the Microsoft Kinect sense touch – and in turn, gestures – which we then used to control the Grasshopper canvas via keyboard and mouse events. We’ve had a lot of fun building Kinect Multitouch Interactions but – being an architecture firm – we can only spend so much time developing the code. We think we’ve created a solid foundation and would like to share with the broader community to use, modify, and extend. Obviously, Grasshopper is only one possible application and we’d love to see what others could do. In the spirit of openness, we’re providing the complete source.
Happy Holidays 2011 from everyone at LMN.
This Holiday Season, LMNers lit candles…LOTS of candles. The video was directed, shot, edited and produced by: cbaker, jbeaver, scrawford, cgrammens, kgregga, thenderson, ahunter, kkimura, amacdonald, and gshaw.
Guest blogging at Metropolis Magazine, Dan organizes his Field Notes. (Meanwhile, the Design Desk Liberation Front launches another photographic assault). For an pseudo-retro-iconoclastic-interlude to all this computational fetishism, go read the Confessions of a Design Technology Evangelical.