Archive for July, 2011
In a previous post, we elaborated on how more real estate for the Grasshopper Canvas can be beneficial and usable with Wiimote interaction. Since then, we have been toying around […]
A few of us in the office (kbeck, scrawford, svandyck) put together an entry for the partition category of this year’s ACADIA/FLATCUT competition. We made it into the group of finalists (despite formatting our boards incorrectly), but unfortunately we were not selected as the winner (probably because we formatted our boards incorrectly, only kidding). The competition put forth an interesting challenge: use both rigid and flexible sheet materials to create an assembly (light, furniture, or partition) that highlights the properties of each material while minimizing the amount of waste. Included are the images and text from our submission as well as the final boards.
We’ve begun 3D printing our second 3D printer. We are using the Objet Alaris to print the parts for the RepRap Mendel, the second generation of open-source self-replicating 3D Printers. So far, we’ve managed to print most of the parts and gather most of the off-the-shelf hardware necessary. We’re ready to start putting it all together.
As we developed our precast panel surface geometry, we found ourselves increasingly pushing the limits of our rendering engines. We knew that natural light could potentially reveal different effects on the complex surfaces, and physical models would be the only trustworthy method of study to ensure a more predictable final product. The fabrication process of the model paralleled the fabrication process for the full size panels. Our close collaboration with the form-liner and precast fabricators helped to fine tune the design beyond our initial assumptions.